Triway Technologies
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Part D · Digital system

Motion

Motion confirms and orients; it never performs. The site should feel fast because it is fast, and the small amount of animation that exists should make it feel engineered.

TokenValueUsed for
dur-fast · 150msease-outHover, focus, button and link states
dur-base · 250msease-outCard lifts, dropdowns, accordions
dur-slow · 450msease-outScroll-triggered reveals (opacity + 24px rise)
dur-page · 700msease-in-outHero entrance sequence, once per visit
ease-outcubic-bezier(.22,.7,.24,1)The default easing for everything

The immersive tier (Strata experiences)

Standard pages run on the base motion tier above. A second, heavier tier exists for surfaces where the brand itself is the experience: the homepage in campaign mode, launches and event screens. It was specified and proven on the approved homepage exploration, and these are its rules.

RuleSpecification
When allowedCampaign and launch surfaces only. Inner pages, service pages and content pages never carry WebGL or scroll pinning.
LibrariesGSAP + ScrollTrigger for choreography, Three.js for the Strata terrain, loaded deferred from CDN. No other animation libraries enter the stack.
WebGL budgetPixel ratio capped at 1.75; scene paused when the tab is hidden or the hero has scrolled past; WebGL disabled under 720px viewport width and under prefers-reduced-motion.
Light surfacesDay-surface terrain must be re-lit, not recoloured: fog starts beyond the camera’s near field (~24 units), the wireframe runs in brand navy at 0.5 opacity or above over a solid one step darker than the page, hot facets use normal rather than additive blending, and no white veil may wash over the scene. Dark-tier values collapse to invisible on light.
Fallback ladderThree tiers, always present: WebGL terrain → the Frozen Frame still (or lightweight ridgelines where image weight is prohibitive) → fully readable page with no JavaScript at all.
Pinned storytellingMaximum one pinned narrative sequence per page, pin distance around 160% viewport. Crossfades overlap so a statement is always readable mid-scroll. A low-contrast motif backdrop keeps the stage from reading empty: on the system homepage it is the Convergence, whose strands draw one per statement and merge into a single line on the resolution, doubling as the progress indicator; campaign (Strata) pages keep ridgelines with the lit-triangle steps. Pinning disabled on mobile and reduced motion: statements render as a static stack.
Scrubbed progressScroll-driven progress must be integrated into content geometry, e.g. the connector line through the method’s phase markers. Free-floating full-width bars are banned: they read as page loading.
Loading curtainImmersive tier only. Brand mark plus progress shimmer, lifted on window load and hard-capped at 1.4s, skipped for repeat visits in-session and for reduced motion. Standard pages ship without a curtain.
CountersNumber count-ups fire once on entry and only on numbers Triway can evidence. Without JS the final values render immediately.
Do
  • Reveal sections once on scroll, staggered by 100ms, then stop
  • Animate transform and opacity only; never layout properties
  • Honour prefers-reduced-motion by disabling all non-essential animation
  • Pause any ambient canvas work when off-screen or tab-hidden
Don’t
  • Auto-play carousels, marquees of testimonials, or typing effects
  • Loop attention-seeking animations (pulsing badges, bouncing arrows)
  • Animate the logo’s triangles apart or spin the mark
  • Add parallax to text content